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Mythic Vampire
Medium undead (augmented humanoid human mythic), NE
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Armor Class: 19
Hit Points: 117 (7d10+74)
Speed: 30 ft.
Initiative: 9
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STR: 26 (8) DEX: 18 (4) CON: -1 (-9000)
INT: 14 (2) WIS: 10 (0) CHA: 19 (4)
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Saves: STR: 12 DEX: 8 CON: 4
    INT: 2 WIS: 0 CHA: 4
Skills: 4 + ability mod for (Bluff, Climb, Disguise, Intimidate, Perception, Ride, Sense Motive, Stealth)
Languages: Common, Draconic, Undercommon
CR: 10(3600 xp)
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Space: 5 / Reach: 5
Melee attacks:
+12 longsword +12/+12 (1d8+12 plus energy drain), slam +12 (1d4+4 plus energy drain)
Ranged attacks:
mwk light crossbow +8 (1d8)
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Special: armor training 2, change shape (dire bat or wolf, beast shape II), gaseous form, overcome weakness (garlic, sunlight), shadowless, spider climb
Feats: AlertnessB, Combat ReflexesB, Deceitful, DisruptiveM, DodgeB, Greater Weapon Focus (longsword), Improved InitiativeB, M, Lightning ReflexesB, Mobility, Power Attack, Quick Draw, ToughnessB, Vital Strike, Weapon Focus (longsword), Weapon Specialization (longsword)
Environment: any
Organization: solitary or family (vampire plus 2-8 spawn)
Treasure: NPC gear (potion of inflict serious wounds, +1 bolts (10), +1 leather armor, +1 longsword, mwk light crossbow, cloak of resistance +2, ring of protection +1, other treasure)
Source: Mythic Adventures

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